ABSTRACT: Consider an Old-West duel, with two gunfighters
facing off. Mathematically, this is a simple game between two players.
Under reasonable assumptions, it is obvious that the winner is most
often the faster and more accurate gunfighter. Now consider a similar
situation between three gunfighters, all opposing each other. This is
called a truel. (A truel occured at the end of the movie "The Good, the
Bad, and the Ugly", for example.) We look at truels, and see that the
winner is most often the fighter we wouldn't expect.
We generalize truels to an arbitrary number of gunfighters, and with
possible obstacles between some of the fighters. That is, some fighters
can't shoot at each other. We can model this with points for
gunfighters, and where a line exists between two points if the
corresponding gunfighters can fire at each other. Such an object is
called a graph, and so we call these general gunfights "gruels". We
look at some gruels, and see that in these cases, winning the gruel is
not the same as being the fastest gunfighter!
|
|
BIOGRAPHICAL SKETCH: Dominic Lanphier is an Assistant Professor
of Mathematics at Western Kentucky University. He received his PhD from
the University of Minnesota and his BS from the University of Michigan.
He has held postdoctoral positions at Kansas State University and
Oklahoma State University. His research interests include number
theory, especially automorphic forms, and discrete mathematics.
|